Eric Maki
Eric Maki
Character Artist
Oakland, United States

Summary

I am a character artist primarily interested in stylized and hyperreal content. I have worked on large scale console titles such as Saint's Row and Skylanders as well as small mobile and PC games. I have learned a ton from all of these experiences and hope that I can pass that knowledge on to others!

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Skills

DrawingDigital SculptingPBR TexturingTexturingDigital Painting3D ModelingCharacter ModelingCharacter DesignHard Surface ModelingRiggingRetopologyLow-poly ModelingHigh-poly ModelingSkinningCollaborationMentoringUV Mappingoutsource Review

Software proficiency

3ds Max
3ds Max
Blender
Blender
Mari
Mari
Maya
Maya
Modo
Modo
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
3DCoat
3DCoat
Mirai
Mirai

Productions

    • Video Game
      Asgard's Wrath
    • Year
      2019
    • Role
      Senior Character Artist
    • Company
      Sanzaru Games
    • Mobile Game
      Crystalborne: Heroes of Fate
    • Year
      2019
    • Role
      Senior 3D Artist
    • Company
      MZ
    • Mobile Game
      World War Rising
    • Year
      2018
    • Role
      Senior 3D Artist
    • Company
      MZ
    • Video Game
      Spyro Reignited Trilogy
    • Year
      2018
    • Role
      Senior 3D Artist
    • Company
      Sanzaru Games
    • Mobile Game
      Final Fantasy 15: A New Empire
    • Year
      2017
    • Role
      Senior 3D Artist
    • Company
      MZ
    • Video Game
      Skylanders Imaginators
    • Year
      2016
    • Role
      Senior Character Artist
    • Company
      Toys for Bob
    • Mobile Game
      Mobile Strike
    • Year
      2015
    • Role
      Senior 3D Artist
    • Company
      MZ
    • Mobile Game
      Game of War
    • Year
      2013
    • Role
      Senior 3D Artist
    • Company
      MZ
    • Mobile Game
      Call to Arms
    • Year
      2013
    • Role
      Senior Character Artist
    • Company
      Gree Inc.
    • Video Game
      Universal Monsters Online
    • Year
      2012
    • Role
      Senior Character Artist
    • Company
      Bigpoint
    • Video Game
      Drawn to Life
    • Year
      2009
    • Role
      Senior Character Artist
    • Company
      Planet Moon Studios
    • Video Game
      Universe at War
    • Year
      2007
    • Role
      3D Artist
    • Company
      Petroglyph
    • Video Game
      Saint's Row 2
    • Year
      2008
    • Role
      Character Artist
    • Company
      Volition
    • Video Game
      Saint's Row
    • Year
      2006
    • Role
      Character Artist
    • Company
      Volition

Experience

  • Owner at ParrotPixels
    Bay Area, US
    July 2025 - Present

    Building game-ready character apparel for online marketplaces and creating fun, tangible 3D printed products.

    -Sculpting, retopologizing and texturing digital parametric clothing for Epic’s Metahuman platform.

    -Setting up Metahuman geometry and materials with full shape and color customization support so that customers can reliably and easily tailor the clothing for their game.

    -Creating digital high-poly sculpts for 3D printed toys and ornaments.

  • Senior 3D Character Artist at Paradox Tectonic
    Berkeley, CA, US
    October 2021 - August 2024

    Collaborated with the art team to deliver avatar assets that fit a robust character customization system for real-time use in the Unity game engine. Worked closely with engineers to ensure the suite of more than 20 player modification tools were documented, functional and easy to use for players and mod creators.

    -Rigged more than 800 avatar clothing items.

    -Developed over 100 facial cosmetic options using Substance Painter and integrated into the character creation system.

    -Reviewed and integrated more than 400 new outsource assets.

  • Senior 3D Artist at MZ
    Palo Alto, CA, US
    November 2018 - September 2021

    Improved existing art pipelines introducing new tools and techniques such as sharing Substance Painter smart materials. Mentored 3 junior artists to help elevate the art team.

    -Modeled and textured more than 40 original low poly characters, creatures and vehicles compatible with in-house mobile game engine.

    -Painted over 60 new textures variants to help increase revenue and player engagement.

    -Authored smart material presets in Substance Painter to maintain consistency throughout the art team and improve team efficiency.

  • Senior Character Artist at Sanzaru Games
    Foster City, CA, US
    November 2016 - October 2018

    Worked closely with art and design teams to ensure VR crafting and interactive objects met gameplay and visual goals. Revised complex character assets for better rigging and animation results which also read clearly in virtual environments.

    -Collaborated with 2 concept artists and 3 designers to meet visual goals.

    -Retopologized props and characters to make geometry limits as invisible as possible in macro VR space.

    -Sculpted and textured more than 40 crafting props, environment pieces and creatures.

  • Senior Character Artist at Toys for Bob
    Novato, CA, US
    September 2015 - September 2016

    Created toys and video game pieces for Skylanders Imaginators. Contributed to a library of over 1,400 avatar customization parts which were used both in-game and for 3D printed player made “Create your own Skylander” systems.

    -Sculpted 3 hero characters for both toy production and game ready models.

    -Designed, modeled and textured over 100 custom avatar parts to work both in-game and as 3D printed parts.

    -Printed prototypes of toy assets using industrial 3D printers before sending them to toy manufacturers.

  • Senior Character Artist at Gree, Inc.
    San Francisco, CA, US
    March 2013 - May 2015

    Adapted workflow to accommodate needs of 3 different mobile games. Collaborated with leads and team members across 3 separate projects to ensure artistic requirements and quality bar remained high.

    -Created high poly models for banners and pre-rendered game sprites.

    -Optimized and remapped UVs for texture atlases and optimization.

    -Hand-painted textures for more than 20 low poly in-game models.

  • Senior Character Artist at Bigpoint Inc.
    San Francisco, CA, US
    January 2011 - December 2012

    Challenged the limitations of browser games with a competitive MOBA starring beloved Universal icons.

    -Advanced the studio's quality bar, reaching the highest possible visual standards while working with a very limited browser-based game engine.

    -Delved into new and exciting art styles developing a unique and welcoming MOBA.

  • Senior Character Artist at Planet Moon Studios
    San Francisco, CA, US
    September 2010 - January 2011

    Embraced innovative game-play and platforms to challenge what is possible in games.

    -Developed compelling and playful characters with extremely limited asset budgets.

    -Strove for character customization worthy of one of the world's largest entertainer's products.

  • Senior Character Artist at Activision Underground
    Foster City, CA, US
    August 2009 - June 2010

    Explored new visual avenues for established and successful franchises.

    -Developed new art styles for characters alongside Art Director and concept artist.

    -Upheld quality standards established by a billion dollar franchise.

  • Senior Character Artist at Planet Moon Studios
    San Francisco, CA, US
    October 2008 - July 2009

    Embraced innovative game-play and platforms to challenge what is possible in games.

    -Developed compelling and playful characters with extremely limited asset budgets.

    -Strove for character customization worthy of one of the world's largest entertainer's products.

  • 3D Artist at Petroglyph Games
    Las Vegas, NV, US
    June 2007 - September 2008

    Championed asymmetrical game play in a 3 faction real-time strategy environment.

    -Challenged personal experience boundaries by developing VFX for a plethora of game needs.

    -Broke out of wheelhouse to create a wide variety of buildings and environment pieces rapidly to facilitate tight production schedule.

  • Character Artist at Volition Inc.
    Champaign, IL, UM
    May 2004 - May 2007

    Charged into the game industry and helped realize a massive sandbox environment for a new console.

    -Brought to life a wide array of eclectic and alluring personalities in the Saint's Row universe.

    -Forged a massive and liberating character creation system for players to embrace and enjoy.